As we become more swamped and with more impossible to reach deadlines, I get a text last night to run an earthwork fast.
I like running earthwork as building the 3D model sometimes helps me with any design elevations that I may have missed calling out on the grading plans. Its also a good way to relax as the process is not very intensive, just time consuming. So I look at this as a break.
For some reason the survey had most of the elevations in 3D already, but not everything. So instead of figuring out what doesn't make sense I had to redraw the whole thing. That's not very fun, but normal. At least this gives a better idea of wall heights as we are still in the concept phase. Above shows the proposed model all nicely elevated. The meandering of the landscaped walls took a long time to trace and elevate. This gives a good representation of what's going on with the site. And look no busts with elevations hanging in space on the first go around.
Another good check is taking a close up view of what the stairs and walls are doing on a portion of the site. Even though all of the meandering landscaped areas are almost splines, I just traced out straight lines. After doing this for so many projects over a very long time period, I see what the fastest way to get nearly exact results. The cut and fill depths are the main thing I am looking for here. This particular exhibit will show just cut and fill areas, no depths. But we still need how much earth is being moved.
This picture shows an ADA ramp with walls and planter areas that goes up from the lower level to the upper level. The ramp looks nice and smooth and the wall shows up just fine. This is all connected to the upper area which sits above a parking lot. It takes some experience to figure out how to trace walls and give the right elevations. Along with how to tie the proposed grades into the neighboring properties existing grades.
This blog post is also a good break as our email server bites the dust again, and some of the calculations I am running for this are taking forever.